Gaming · Marketing

Social feature engagement

Tracking guild, friend, and multiplayer feature adoption.

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All use cases

Day-30 retention, by social play

Guild member

41%

Friends, no guild

19%

Solo

9%

Finding

Guild members are 23% of players and 3.4x as likely as everyone else to be active on day 30.

Who it's for

Marketing and product teams driving social feature adoption for viral growth.

What it solves

Understand social feature usage to improve virality and player retention.

Questions it answers

Ask them in plain English, or build them by clicking. Every answer runs on your governed metrics.
  • Social adoption?

    Only 23% of players join a guild, but they have 3.4x higher Day 30 retention.

  • Invite behavior?

    Players who invite friends within first week have 65% higher LTV.

  • Top social feature?

    Gift sending is used by 45% of social players and correlates with monetization.

  • What percentage join guilds?
  • How does social play affect retention?
  • What drives friend invites?
  • Which social features are most used?

The impact

  • Increase guild participation to 40%
  • Improve viral coefficient by 50%
  • Boost social player LTV

The data it needs

  • Guild/clan events
  • Friend interactions
  • Invite events
  • Multiplayer session data

Read in place in your warehouse. Nothing is copied out.

Social feature engagement: frequently asked questions

Run this on your own data.

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